The capital city of Phoenix (1,445,632), where the Gila and the Salt rivers converge, is where Mainframe was born.The US Census bureau gives the Arizona estimate as 101,835. The original Airborne was born somewhere on the Navajo Indian Reservation, which crosses state lines into Utah and New Mexico.Armadillo's hometown of Fort Huachuca (~18,900) is a military base in eastern Arizona, about 15 miles (24 km) north of the US- Mexico border.One who chose to do so is Red Dog, one of Slaughter's Renegades/Marauders, who was born in the territorial capital of Pago Pago (3,656). As a territory of the United States, American Samoans have the freedom to serve in the US military.Occasional ally Kwinn was born in Kotzebue (3,201), 33 miles north of the Arctic Circle on Alaska's western coast.Specifically, it is 270 miles west of Fairbanks on the Yukon River, just south of the Koyukuk National Wildlife Refuge. Frostbite's town of Galena (470) really is in the middle of nowhere.It is also the birthplace of the Dreadheads: Billy-Bob, Cletus, Joe-Bob, Otis, Roscoe, and Vance. Beachhead's hometown of Auburn (53,780) is in east-central Alabama, near the border with Georgia. ![]() The listed population figures are from the 2010 census.įour Cobra operatives (the Snow Serpent Commander, an Ice Viper, a Frag Viper and a Night Viper) from Operation: Flaming MOTH received individual names, but their birthplaces are simply "United States" (308,745,538). territories of Guam and Puerto Rico, or the former Trust Territory of the Pacific Islands. ![]() And while we're here - check out our current design job openings.No characters were born in the District of Columbia, the U.S. There're plenty of jobs for level designers as well. Level design's role in game development is to create an entertaining playground for the players. Level designer's job is to design the levels (duh )) and make sure that whatever happens to the players is gonna be engaging for them. They need to translate gameplay mechanics into the environment of the game. Take your fellow Game Designers pals, sit down together, and ensure everyone is on the same page. What kind of game are you making? 2D platformer or 3D FPS? (Yeah, it kinda matters).Ĭonsult what is necessary to create engaging and juicy gameplay for your players. You need to answer many questions like how many maps you need, what objectives the player has, and what special events are waiting for him? You need to know the setting of your game (an environment where the action takes place). So you have a brief idea of what kind of levels you need to prepare. It really makes a difference from the design point of view. For example, building a level in the game - where the action takes place in the literal desert will be different from designing a complex cyberpunk building. Here is where the creative process kicks in. Start sketching out ideas on paper or using 2D drawing software (such as Miro, Adobe Illustrator, Sketch, whatever feels comfortable to you). ![]() #VIDEO GAME MAP DESIGNER IN PROGRESS SOFTWARE# Your job as a level designer is to guide a player throughout the whole gaming experience. Think of all potential possibilities regarding actions, events, sequences, objects, and the game environment. Think of your level from a top-down perspective. Mark all goodies that can await your players. ![]()
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